Which method you choose depends on how you wish to distribute your application. This enabled modders to modify the controller templates, after which S3D would be able to use the new templates. S3D specifically uses the dynamic controller assembly. Using a precompiled controller assembly.Using a dynamically compiled controller assembly.There are two ways to configure the parsers: If you have updated/added/improved controllers, please submit a PR. This is due some refactoring done to make it more usuable in open source context. Important: this is not fully backward compatible with S3D's controller templates that were released in 2009. This repository only covers the parsing logic and controller templates, but time permitted I will try to release S3D source code too in the future. Fast forward to today - for posterity sake - I took some time to clean up the old code base and release it for everyone to use. Back then, I used some proprietary code to do so (from my own business). Over a decade ago, I wrote a popular modding application called S3D ( ) for Silent Hunter game files. Dynamic code compiler (for controller templates).Silent Hunter game file parsers (with extensions.
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